Adversaires

JUST ONE MORE ASYM Wiki Guide Adversary Flarereaver

Contrôle map S-tier — trap toute l'arène et embusquez Survivors avec pression hunter end-game.

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Guide Flarereaver

Flarereaver est un Adversary Trapper / Ambusher à 3 000 Points — contrôle toute la map avec traps et area denial. Flarereaver est tier S sur la Tier List avec Apprentice — l’autre pick meta 3000 P pour hunter mains voulant contrôle full-map au lieu de summon swarms.

Tagline : « I.. I don’t know what it is, or what it wants.. But it’s not on our side. »

Pourquoi débloquer Flarereaver

  • Macro trap la plus forte du roster.
  • Apprentice + Flarereaver duo S-tier tier list.
  • Deny rotates Survivor sur toutes maps standard.
  • End-game goal trap-focused hunter mains.

Passez si : pas mastered Hunter (~1250 P) — Flarereaver = upgrade end-game Hunter.

Piliers du style

  1. Layer traps early — mid-round too late.
  2. Ambush trapped targets — traps alone rarely kill 16 stacks.
  3. Pair summons ou debuffs — Apprentice/Chronos multiply value.
  4. Control regroup paths — Doctor stacks need routes.
  5. Respect clear tools — organized Survivors clear traps on rotates.

Combos équipe

  • Flarereaver + Apprentice — S-tier per Tier List.
  • Flarereaver + Hunter — double trap layers.
  • Flarereaver + Guilt — trapped Survivors eat Landslide.

Counters Survivor

  • Grouped regroups — traps less value vs ball.
  • Firefighter denial — fire clears some trap value.
  • Caller discipline — « trap lane » calls save stacks.

Habitudes map

MapTip Flarereaver
DistrictBuilding + parking trap layers
Double RunesStair + pillar nets
Cloud NineBridge + laser funnel
Green GardenEdge path traps toward platform

Flarereaver vs Hunter

Hunter (~1250 P) teaches trap basics. Flarereaver (~3000 P) = full-map denial.

Erreurs courantes

  • Trapping sans team kill follow-up.
  • 3000 P unlock avant Spotter intel.
  • Ignorer trap clear on regroup.

Cadence refresh traps

Refresh regroup paths every mid-round. District : layer parking exits puis interior secondary routes.

Survivor clear reads

Si traps disappear fast, switch ambush after attrition. Pair Chronos slow pour clearers walk into secondary nets.

Économie 3000 P

Flarereaver compete Apprentice — trap mains Flarereaver ; summon mains Apprentice.

Plan entraînement

  1. Trois matchs — refresh traps on timer.
  2. Un duo Apprentice trap → summon → kill chain.
  3. Master Hunter first si under 1250 P experience.

Comms trap teams

Call trap lane on regroup pour Apprentice/Executioner know netted path.

Notes compétitives

Flarereaver gagne attrition rounds forcing second-choice regroup paths — refresh layers every mid-round District.

Guides connexes

FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes sur JOMA.

Combien coûte Flarereaver ?

Environ 3 000 Points — unlock trapper S-tier.

Flarereaver ou Apprentice ?

Both S tier 3000 P. Flarereaver traps. Apprentice summons. Together strongest duo.

Plus dur que Hunter ?

Higher macro demand — Hunter 1250 P fundamentals first.

Meilleure map ?

District et Cloud Nine chokes — regroup paths to trap.

Sans Apprentice ?

Still S tier solo — traps win attrition.

Quand refresh traps ?

Every mid-round and before Death Sentence spike.