JUST ONE MORE ASYM Wiki Guide Adversary Flarereaver
Contrôle map S-tier — trap toute l'arène et embusquez Survivors avec pression hunter end-game.
Flarereaver est un Adversary Trapper / Ambusher à 3 000 Points — contrôle toute la map avec traps et area denial. Flarereaver est tier S sur la Tier List avec Apprentice — l’autre pick meta 3000 P pour hunter mains voulant contrôle full-map au lieu de summon swarms.
Tagline : « I.. I don’t know what it is, or what it wants.. But it’s not on our side. »
Pourquoi débloquer Flarereaver
- Macro trap la plus forte du roster.
- Apprentice + Flarereaver duo S-tier tier list.
- Deny rotates Survivor sur toutes maps standard.
- End-game goal trap-focused hunter mains.
Passez si : pas mastered Hunter (~1250 P) — Flarereaver = upgrade end-game Hunter.
Piliers du style
- Layer traps early — mid-round too late.
- Ambush trapped targets — traps alone rarely kill 16 stacks.
- Pair summons ou debuffs — Apprentice/Chronos multiply value.
- Control regroup paths — Doctor stacks need routes.
- Respect clear tools — organized Survivors clear traps on rotates.
Combos équipe
- Flarereaver + Apprentice — S-tier per Tier List.
- Flarereaver + Hunter — double trap layers.
- Flarereaver + Guilt — trapped Survivors eat Landslide.
Counters Survivor
- Grouped regroups — traps less value vs ball.
- Firefighter denial — fire clears some trap value.
- Caller discipline — « trap lane » calls save stacks.
Habitudes map
| Map | Tip Flarereaver |
|---|---|
| District | Building + parking trap layers |
| Double Runes | Stair + pillar nets |
| Cloud Nine | Bridge + laser funnel |
| Green Garden | Edge path traps toward platform |
Flarereaver vs Hunter
Hunter (~1250 P) teaches trap basics. Flarereaver (~3000 P) = full-map denial.
Erreurs courantes
- Trapping sans team kill follow-up.
- 3000 P unlock avant Spotter intel.
- Ignorer trap clear on regroup.
Cadence refresh traps
Refresh regroup paths every mid-round. District : layer parking exits puis interior secondary routes.
Survivor clear reads
Si traps disappear fast, switch ambush after attrition. Pair Chronos slow pour clearers walk into secondary nets.
Économie 3000 P
Flarereaver compete Apprentice — trap mains Flarereaver ; summon mains Apprentice.
Plan entraînement
- Trois matchs — refresh traps on timer.
- Un duo Apprentice trap → summon → kill chain.
- Master Hunter first si under 1250 P experience.
Comms trap teams
Call trap lane on regroup pour Apprentice/Executioner know netted path.
Notes compétitives
Flarereaver gagne attrition rounds forcing second-choice regroup paths — refresh layers every mid-round District.
Guides connexes
Foire aux questions
Réponses rapides aux questions les plus fréquentes sur JOMA.
Combien coûte Flarereaver ?
Environ 3 000 Points — unlock trapper S-tier.
Flarereaver ou Apprentice ?
Both S tier 3000 P. Flarereaver traps. Apprentice summons. Together strongest duo.
Plus dur que Hunter ?
Higher macro demand — Hunter 1250 P fundamentals first.
Meilleure map ?
District et Cloud Nine chokes — regroup paths to trap.
Sans Apprentice ?
Still S tier solo — traps win attrition.
Quand refresh traps ?
Every mid-round and before Death Sentence spike.