JUST ONE MORE ASYM Wiki Flarereaver Adversary Guide
S-tier map control — trap the entire arena and ambush Survivors with end-game hunter pressure.
Flarereaver is a 3,000 Points Trapper / Ambusher Adversary in JUST ONE MORE ASYM — controls the entire map with traps and area denial. Flarereaver sits S tier on the Tier List with Apprentice — the other 3000 P meta pick for hunter mains who want full-map control instead of summon swarms.
Tagline flavor: “I.. I don’t know what it is, or what it wants.. But it’s not on our side.” — unknown entity trap fantasy.
Why unlock Flarereaver
- Strongest trap macro in roster.
- Apprentice + Flarereaver is listed S-tier duo on tier list.
- Denies Survivor rotates on all standard maps.
- End-game goal for trap-focused hunter mains.
Skip if: you have not mastered Hunter (~1250 P) fundamentals — Flarereaver is Hunter’s end-game upgrade fantasy.
Playstyle pillars
- Layer traps early — mid-round is too late.
- Ambush trapped targets — traps alone rarely kill 16 stacks.
- Pair summons or debuffs — Apprentice/Chronos multiply value.
- Control regroup paths — Doctor stacks need routes.
- Respect clear tools — organized Survivors clear traps on rotates.
Team combos
- Flarereaver + Apprentice — S-tier per Tier List.
- Flarereaver + Hunter — double trap layers (different kits).
- Flarereaver + Guilt — trapped Survivors eat Landslide.
Survivor counters
- Grouped regroups — traps less value vs ball.
- Firefighter denial — fire clears some trap value on chokes.
- Caller discipline — “trap lane” calls save stacks.
Map habits
| Map | Flarereaver tip |
|---|---|
| District | Building + parking trap layers |
| Double Runes | Stair + pillar nets |
| Cloud Nine | Bridge + laser funnel |
| Green Garden | Edge path traps toward platform |
Flarereaver vs Hunter
Hunter (~1250 P) teaches trap basics. Flarereaver (~3000 P) is full-map denial — buy Hunter first unless you are committed to trap main.
Common mistakes
- Trapping without team kills follow-up.
- 3000 P unlock before learning Spotter intel.
- Ignoring trap clear on Survivor regroup.
Trap refresh cadence
Flarereaver traps decay or clear — refresh regroup paths every mid-round, not only spawn traps. On District, layer parking lot exits then building interior secondary routes.
Survivor clear reads
Organized Survivors assign clear roles — if traps disappear fast, switch to ambush after attrition instead of pre-trap only strategy. Pair Chronos slow so clearers walk into secondary nets.
3000 P economy
Flarereaver competes with Apprentice for end-game Points. Trap mains buy Flarereaver; summon mains buy Apprentice; whale hunters buy both.
Practice plan
- Three matches — refresh traps on timer, not memory.
- One Apprentice duo focusing trap → summon → kill chain.
- Master Hunter first if under 1250 P experience.
Voice comms for trap teams
Flarereaver should call trap lane when Survivors regroup so Apprentice or Executioner knows which path is netted. Silent trap layers lose value when teammates chase unrelated targets on opposite side of District.
Competitive notes
Flarereaver wins attrition rounds when traps force second-choice regroup paths — not when one random Survivor steps on a net. Refresh layers every mid-round on District.
Related guides
Frequently Asked Questions
Quick answers to the most common questions about JOMA.
How much does Flarereaver cost?
Flarereaver is commonly listed around 3,000 Points — S-tier trapper unlock.
Flarereaver or Apprentice?
Both S tier at 3000 P. Flarereaver traps map. Apprentice summons. Together they are the strongest duo.
Is Flarereaver harder than Hunter?
Higher macro demand — Hunter teaches fundamentals at 1250 P first.
Best map for Flarereaver?
District and Cloud Nine chokes — anywhere with regroup paths to trap.
Flarereaver without Apprentice?
Still S tier solo — traps win attrition, Apprentice doubles map pressure.
When to refresh traps?
Every mid-round and before Death Sentence spike — not only spawn phase.